Post by theguy19 on Nov 11, 2014 14:15:18 GMT -5
Alex and Sam
Sam sends Alex a text message to meet him/her after last period and Alex then gets transported to a whole new world and has to get back before school ends to figure out what it said.
DHHS:
Scene 1: We start with an outward view of DHHS. We quickly change to a scene in the boy’s/girl’s bathroom where Alex is looking at his/her phone. We soom up to the scene of the phone and see a text from his/her friend, Sam, who he/she has had a crush on since elementary school. The text says, “Hey, meet me in front of my locker after 6th period, I have something important 2 tell u. -Sam :-)”
Scene 2: We come to a cl***room where Alex is patiently watching the clock, waiting for it to strike 2:00. We notice a raging thunderstorm out of the window. The bell rings and Alex rushes to his/her locker to gather his/her things as quickly as possible so he/she can find Sam and hear what he/she has to say. As Alex is running down the hallway to meet up with Sam, the storm causes the power to go out. Alex stops running and waits for the emergency lights to turn.
“This is a really fierce storm,” Alex says to him/herself, “I hope it blows over quickly.” Alex suddenly realizes that all of the talking in the hallway is gone. “It’s quiet,” Alex whispers, “Too quiet.” Everything suddenly starts to get too bright, and Alex blacks out.
Scene 3: Alex is in a room with with three portals, each cleary leading to another universe. All three are open and the player can select which one he/she would would like to go through.
Alex 1: Where am I?...what happened to me? I need to get back to Sam before it’s too late! (Player then chooses portal to enter, either space, nuclear apocalypse, and mystery mansion)
SPAAAACCCCE:
On Mars (space core reference SPAACE). Alien warfare, two factions of aliens waged in conflict. Alex is caught in the crossfire of the conflict. He/she must dodge bullets, rockets, lasers, etc. While attempting to solve the conflict (whether to fire your weapon with your right hand or left hand). In order to do so, he/she must destroy the central nervous system of the left handed scum so everyone will be right handed. (equal rights pun). After evading projectiles, Alex arrives at a fortress where he/she will proceed to fight the boss. The boss will be a feline with an attitude… and lasers. Once it is defeated, peace is restored to Mars and Alex is allowed to leave.
Mystery Mansion:
After traveling through the portal, Alex wakes up in a dark and creepy room. Alex looks around and sees a skeleton chained to the wall with a note on it’s chest. The note says, “If you are reading this note, then you are bound to be trapped in this mansion FOREVER! However, if you can find the key to the front door, you will escape. But be warned, spirits, monsters, horrible creatures, and the dreaded Keeper of the Mansion will attempt to stop your escape. You must find this key, before they find you!” “This day just keeps getting worse.” Alex says to him/herself. Each room of Mystery Mansion is a separate level of it’s own. You have to look around each room to find the way out. You have to travel from room to room, solving the puzzle of each room only to go into a room with a more complex puzzle. The puzzles are different each time. Sometimes you have to find a key to the door of the room, sometimes the door is blocked, and you need to find another way out, sometimes a creepy voice will give you a riddle, and you have to find the answer in the room. As you go along, you will get items to fight enemies, because sometimes, you have to defeat all of the enemies in the room to proceed. If you are defeated during the game, you are thrown back into the basement but you don’t lose any progress. The final boss is the Keeper of the Mansion, you need to use all of the items you found to defeat him, once you do, he gives you the key to the front door and you are able to escape the mansion.
Nuclear Apocalypse:
scene 1: wakes on a warm bed of coals he/she pees himself in fright. nuclear city: idaho
There is rubble everywhere, not a soul in sight, next to you is a steamed potato (you obtain your first weapon), but there happens to be a potato field in the distance, with what seems to be a metal shack made some kind of metal. Alex decides to go into the rubble first, and goes to a school, finding a plastic ball, normally used to play dodgeball, completely in tact. There were a bunch of ashes (in the shape of bodies… and potatoes... ) surrounding the ball in a circular formation. “Perhaps they were playing spud before this happened,” said Alex. finds a load of zombies,you throw your baked potatoe and it preoccupies them for the moment, but has nothing to defend herself since you threw your only weapon at them, so you sprint into the potato field toward the metal shack and finds a strange cube outside of it with a heart on all six sides. (you obtain companion cube, a new weapon to replace the potato).
+
you find a giant hole and decide its a great idea to jump into it
scene 2: *underground*
*traveling underground*
(find a hydraulic potato tractor harvester)
you now have to capability to run over zombies for the next 7 seconds before it runs out O’ gas
you hear a faint roar from somewhere in the cave, it sounds like a muffled zombie moan with a little bit of choking. Perhaps a potato?
you run to find a mysterious creature
you find a giant zombie potatoes that shoots mini potatoes at you (steamed of course, and also shoots combustible lemons out of its mouth)
after defeating the monster it created a portal from within its bowels
Final Boss:
Sam sends Alex a text message to meet him/her after last period and Alex then gets transported to a whole new world and has to get back before school ends to figure out what it said.
DHHS:
Scene 1: We start with an outward view of DHHS. We quickly change to a scene in the boy’s/girl’s bathroom where Alex is looking at his/her phone. We soom up to the scene of the phone and see a text from his/her friend, Sam, who he/she has had a crush on since elementary school. The text says, “Hey, meet me in front of my locker after 6th period, I have something important 2 tell u. -Sam :-)”
Scene 2: We come to a cl***room where Alex is patiently watching the clock, waiting for it to strike 2:00. We notice a raging thunderstorm out of the window. The bell rings and Alex rushes to his/her locker to gather his/her things as quickly as possible so he/she can find Sam and hear what he/she has to say. As Alex is running down the hallway to meet up with Sam, the storm causes the power to go out. Alex stops running and waits for the emergency lights to turn.
“This is a really fierce storm,” Alex says to him/herself, “I hope it blows over quickly.” Alex suddenly realizes that all of the talking in the hallway is gone. “It’s quiet,” Alex whispers, “Too quiet.” Everything suddenly starts to get too bright, and Alex blacks out.
Scene 3: Alex is in a room with with three portals, each cleary leading to another universe. All three are open and the player can select which one he/she would would like to go through.
Alex 1: Where am I?...what happened to me? I need to get back to Sam before it’s too late! (Player then chooses portal to enter, either space, nuclear apocalypse, and mystery mansion)
SPAAAACCCCE:
On Mars (space core reference SPAACE). Alien warfare, two factions of aliens waged in conflict. Alex is caught in the crossfire of the conflict. He/she must dodge bullets, rockets, lasers, etc. While attempting to solve the conflict (whether to fire your weapon with your right hand or left hand). In order to do so, he/she must destroy the central nervous system of the left handed scum so everyone will be right handed. (equal rights pun). After evading projectiles, Alex arrives at a fortress where he/she will proceed to fight the boss. The boss will be a feline with an attitude… and lasers. Once it is defeated, peace is restored to Mars and Alex is allowed to leave.
Mystery Mansion:
After traveling through the portal, Alex wakes up in a dark and creepy room. Alex looks around and sees a skeleton chained to the wall with a note on it’s chest. The note says, “If you are reading this note, then you are bound to be trapped in this mansion FOREVER! However, if you can find the key to the front door, you will escape. But be warned, spirits, monsters, horrible creatures, and the dreaded Keeper of the Mansion will attempt to stop your escape. You must find this key, before they find you!” “This day just keeps getting worse.” Alex says to him/herself. Each room of Mystery Mansion is a separate level of it’s own. You have to look around each room to find the way out. You have to travel from room to room, solving the puzzle of each room only to go into a room with a more complex puzzle. The puzzles are different each time. Sometimes you have to find a key to the door of the room, sometimes the door is blocked, and you need to find another way out, sometimes a creepy voice will give you a riddle, and you have to find the answer in the room. As you go along, you will get items to fight enemies, because sometimes, you have to defeat all of the enemies in the room to proceed. If you are defeated during the game, you are thrown back into the basement but you don’t lose any progress. The final boss is the Keeper of the Mansion, you need to use all of the items you found to defeat him, once you do, he gives you the key to the front door and you are able to escape the mansion.
Nuclear Apocalypse:
scene 1: wakes on a warm bed of coals he/she pees himself in fright. nuclear city: idaho
There is rubble everywhere, not a soul in sight, next to you is a steamed potato (you obtain your first weapon), but there happens to be a potato field in the distance, with what seems to be a metal shack made some kind of metal. Alex decides to go into the rubble first, and goes to a school, finding a plastic ball, normally used to play dodgeball, completely in tact. There were a bunch of ashes (in the shape of bodies… and potatoes... ) surrounding the ball in a circular formation. “Perhaps they were playing spud before this happened,” said Alex. finds a load of zombies,you throw your baked potatoe and it preoccupies them for the moment, but has nothing to defend herself since you threw your only weapon at them, so you sprint into the potato field toward the metal shack and finds a strange cube outside of it with a heart on all six sides. (you obtain companion cube, a new weapon to replace the potato).
+
you find a giant hole and decide its a great idea to jump into it
scene 2: *underground*
*traveling underground*
(find a hydraulic potato tractor harvester)
you now have to capability to run over zombies for the next 7 seconds before it runs out O’ gas
you hear a faint roar from somewhere in the cave, it sounds like a muffled zombie moan with a little bit of choking. Perhaps a potato?
you run to find a mysterious creature
you find a giant zombie potatoes that shoots mini potatoes at you (steamed of course, and also shoots combustible lemons out of its mouth)
after defeating the monster it created a portal from within its bowels
Final Boss: